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knittinginstructions
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1992-02-26
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Knitting Pattern Generator By John Knight (c)1994
WHAT THE PROGRAM DOES
This program will take most clip art/IFF brush files and turn
them into picture knitting patterns, machine knit or hand knit,
ready to add onto any jumper or cardigan etc. The maximum sized
brush that can be loaded is 320 x 256 (width x height) in pixels.
This is more than enough as for example a picture to be added to
the pattern of a 2-3 year old's jumper would be a maximum size of
50 x 80 (width x height). The picture files are loaded into a
MODE 0 SCREEN with 5 bitplanes. This allows for a maximum of 32
colours in the pattern.
THE ADVANTAGES OVER COMMERCIAL PATTERNS
Picture knitting from commercial patterns is made tedious by the
never ending counting of rows, squares and colours of wool. Well
now it's all done for you. The program lists each row and the
number of stitches required in each colour per row. Each row is
manipulated and listed in a way that enables you to get straight
down to work. With hand knitting, you cast on from right to left
and from then on the row direction alternates. This is also
catered for in the program. AS the rows are read from the
screen, the direction they are read alternates, so, each row is
knitted as listed down on the printout. See the example below.
ROW 1 BLUE:1,YELLOW:9,RED:9,BLUE:1.
ROW 2 BLUE:1,RED:9,YELLOW:9,BLUE:1.
Machine knitting is also catered for. The only difference with
machine knitting is the fact that whilst knitting, the back of
the pattern is facing you. This means that the whole picture is
flipped horizontally. When the machine knit option is chosen
from the menu the rows are read in the opposite directions to
which they are read on a hand knit pattern.
GETTING STARTED
The first screen asks wether you want a hand knit or machine knit
pattern. To make your choice click, with the left mouse button,
on the cross to change the default setting of hand knit to
machine knit. When you are satisfied with your choice click on
the 'OK' gadget.
LOADING THE PICTURE
You will now be presented with a file requester. By default the
requester is directed to a drawer on the program disk call KNITPICS
(KNITTING:KNITPICS). In this drawer you will find lots of coloured
clip art suitable for picture knitting. To load your own clip art
simply ensure that your disc with the picture on is in any drive and
use the file requester to select the file.
The picture should now load into the top left corner of the
screen. The loading of the picture is slightly slower than
usual because as the picture is loaded a check is made
to see which colours out of a choice of 32 have actually been used.
This will save time in the long run.
SETTING THE COLOURS
Now to name the colours that have been used in the picture file.
Each colour that has been used is displayed, one at a time, in a
circle on the screen. To name each colour either select one of
the pre-set gadgets at the right of the screen and select 'OK' or
select the string gadget under the circle and type in the colours
name followed by enter. Please note that the background colour of
the picture file will be referred to as MAINCOL. This is the main
colour of the garment you are knitting. Please be careful to make
sure the background colour is not used in the body of the picture.
For instance if the backgroungd colour is white and has been used
also in the eyes of a character, when the pattern is printed out
the eye colour will be referred to as MAINCOL not WHITE. To over
come this you can load the brush into an art package and make sure
that COLOUR 0 is not used in the picture. If it is then fill it
with another!
NAMING THE PATTERN
You will now be asked to name the pattern. This is the name that
will be printed at the beginning of the printout, corresponding
to the picture file. i.e. 'SONIC THE HEDGEHOG'. Just type the
name into the string gadget and press enter.
CHANGING THE SIZE OF THE BRUSH
The width and height of the picture will now be displayed and the
option to change the size will be given. To change the size of
either the width or height select the corresponding '+' or '-'
gadget and hold down the left mouse button. When you are
satisfied with your choice select the 'OK' gadget. The picture
will either expand or contract depending on your choice. If you
do not wish to change the size of the picture just select the
'OK' gadget. It is probably best to load your picture file into
a paint package, such as DELUXE PAINT, and alter the sizes first
so you can use the magnification option and tidy the new image.
SAVING THE PATTERN TO DISC
The pattern is now ready to save to disc, this will enable you to
load the file as an ASCII file into any word processor (even the
free PD ones)! This option will also allow people who own a half
decent word processor and a decent printer to include the picture
file too! When the file requester pops up on the screen it will be
automatically directed to the PATTERNS drawer which is located on
the prog disc (KNITTING:PATTERNS/). IF YOU CHOOSE TO SAVE YOUR
PATTERN IN THIS DRAWER MAKE SURE YOU HAVE MADE A BACKUP COPY OF THE
ORIGINAL DISK!
To be on the safe side, it is better to place a formatted disk in
any drive and use the file requester to choose the path. i.e If you
place a disc in DF0: click on the box at the right of the requester
which says 'DF0:'. This will list the contents of the disc to the
file requester's window. If your disc contains a drawer in which
you wish to place the pattern (this will be denoted with an asterisk
before the name e.g *my_draw ) then you can simply click on its name
to direct output to there.
Each saved file name will contain the extension .PAT, and thus
will be easy to locate. At the end of the ASCII file I have
included (amongst other things) a breakdown of wool colours used and
the number of stitches per colour. This will aid the knitter in
deciding how many balls of wool are required.
HAPPY KNITTING. PLEASE TELL YOUR GRAN ABOUT THIS PROGRAM!
John Knight